india is a huge country of hundreds of castes dividing india badly . Due to casteism india is a weak and soft state . To make india strong and integrated our topmost priority should be to abolish casteim. for this an organisation ' INDIA FIGHTS CASTEISM ' is created. Let us join it and make INDIA A WORLD POWER.
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Saturday, 28 March 2020
Authentic Vs Epic
So, I tweeted out a poll last night. If you were DMing, would you rather go for authentic or epic?
Several people responded "both" or asked what the difference was or just needed clarification. My reply required more than Twitter's character limit could give me.
When I say "authentic" I mean a few things...
1) Realism: Yes, it's hard to talk about realism when we're dealing with sorcerers and dragons. Verisimilitude is probably closer to the mark. What would a genuine romp through the campaign setting look like? Sleeping on the ground, cooking beans and sausages in the fire, or the Disney version where sleeping arrangements aren't even considered because everyone's rushing from starship chase to disarming the nuclear fireball to dueling with the PCs' arch-nemesis.
2) The mundane stuff: Doesn't have to be all grim and gritty and covered in filth, but it shouldn't be super glamorous. The lived-in universe of Star Wars IV where Luke has to scrape off the carbon scoring by hand. That's not epic. Nor is cleaning bedpans, but someone's got to do it. Should the PCs? Well, not for the entire scenario, obviously. However, would it kill them to start their adventuring life mopping the tavern floor or chasing after poop-covered chickens?
3) Things just happen: Not much attention is paid to the beginning, middle, and end. No inciting incident, rising action, or climax. As you get deeper, things may get increasingly hairy, but that's just logical progression, not anything to do with a story arc.
When I'm talking about epic, I mean things that are larger than life and grandiose. Since I'm already on a Star Wars kick, the sequel trilogy (episodes VII - IX) would be epic. Humble beginnings quickly lead to whooping ass and taking names right in the middle of a galactic drama between good and evil (or what passes for such things).
If this were an epic D&D session, even meeting in a tavern would launch straight into a quest to save the kingdom or at least a princess. In contrast, an authentic session where PCs also meet in a tavern might escalate into a barroom brawl before overhearing that an entrance to the mythic underworld has just been found just outside town.
Epic goes for adventure with a capital A. Authentic reminds you that even if you score a decent haul of treasure, there's still a chance for catching a splinter while you're polishing the blacksmith's anvil, listening to the village idiot drone on about his imaginary cat.
And yes, there's a connection between authentic vs. epic and sandbox vs. pre-plotted linear adventure. The former moves along at it's own pace, organically... usually haphazard and occasionally awkward. The latter is sleek and stylish with thrills and chills at regular intervals, but let's face it, those adventures also feel kind of staged, plastic... artificial, even.
So, the big question! Are these mutually exclusive or can epic and authentic go together like chocolate and peanut butter? I'd say, yes, it's possible to do both. And yet, exceedingly rare is the Game Master who can consistently pull off authentic and epic in the same session. Campaigns are easier to manage authentic and epic because different adventures can provide for tonal shifts. Even the farm boy from Tatooine can blow up a Death Star after 10 sessions of hard work.
In the end, I, too, prefer both. However, if I had to set my sights on just one... it would be authentic because that gets you closer to immersion, which is the prime factor of roleplaying games.
VS
p.s. Want the Cha'alt hardcover? Due to high demand, I've decided to extend the special January deal until Valentine's Day... while supplies last!
Buds, Blooms, And Thorns Review Of Dawn: Rise Of The Occulites By Eagle-Gryphon Games
Buds, Blooms, and Thorns Review of Dawn: Rise of the Occulites by Eagle-Gryphon Games
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Vitals:
Title: Dawn: Rise of the Occulites (with three tribe expansions - Floris, Ignis, Nimbus)
Designed by: Ben Boersma
Publisher: Eagle-Gryphon Games
Year Published: 2014
MSRP: $275 painted, $175 unpainted
2-4p | 60 min | 10+
Introduction:
DisclaimerSupport me on Patreon!
Vitals:
Title: Dawn: Rise of the Occulites (with three tribe expansions - Floris, Ignis, Nimbus)
Designed by: Ben Boersma
Publisher: Eagle-Gryphon Games
Year Published: 2014
MSRP: $275 painted, $175 unpainted
2-4p | 60 min | 10+
Introduction:
Deep in the Australian Outback a tiny new species has been discovered by a young boy named Darwin. These Occulites aren't of Earth, and they're very primitive. However, Darwin discovers that they are intelligent and have begun to form tribes. Dawn: Rise of the Occulites is the first in a series of games that follows these minute creatures as they develop a civilization, from the beginnings of the earliest tribes to their technological future. As of this writing, this is the only published game from the series. A second title was on Kickstarter in 2018 but was unsuccessful in its funding attempt.
Dawn: Rise of the Occulites is a 2-4 player skirmish game that comes with a bunch of different scenarios. Most of the scenarios are for two players, but a handful are for more. The stories in each scenario range from competitive combat, to area control, and even to cooperative adventures. Each scenario ranges in length, with most being about 60 minutes. The first scenario is a multiplayer tutorial that teaches the core mechanics, but leaves out a ton of features. As you learn more about the game you can progress through the scenarios, adding complexity.
Blooms:
Blooms are the game's highlights and features. Elements that are exceptional.
Buds are interesting parts of the game I would like to explore more.
Thorns are a game's shortcomings and any issues I feel are noteworthy.
Buds, Blooms, and Thorns Rating:
Dawn: Rise of the Occulites is a 2-4 player skirmish game that comes with a bunch of different scenarios. Most of the scenarios are for two players, but a handful are for more. The stories in each scenario range from competitive combat, to area control, and even to cooperative adventures. Each scenario ranges in length, with most being about 60 minutes. The first scenario is a multiplayer tutorial that teaches the core mechanics, but leaves out a ton of features. As you learn more about the game you can progress through the scenarios, adding complexity.
Blooms:
Blooms are the game's highlights and features. Elements that are exceptional.
- Incredible components!
- Innovative use of cards for multiple different uses.
- Probably the best dice based combat system I've ever played.
Buds are interesting parts of the game I would like to explore more.
- A wealth of scenarios can be played individually or as part of a campaign. When played as part of a campaign, your tribe improves in its stats over the course of multiple games.
- The initial scenarios are just the basic mechanics, but as you play more a ton of features get added, resulting in a very deep, strategically complex skirmish game.
- The backstory is very deep and the scenarios reveal more of this rich, imaginative world as you play more.
Thorns are a game's shortcomings and any issues I feel are noteworthy.
- Very high price tag.
- Very unique theme paired with the combat genre results in a very niche audience.
- The tutorial scenario is too long and doesn't introduce the game in as positive a manner as it should.
Wow, this is a gorgeous game. The cards, tiles, board, tokens, and all the other bits are phenomenal. The game board is gigantic! The artwork is fun and interesting, though a bit bizarre and very stylized. Some may like it, others may hate it. Even the storage is incredible, as I've found that all Eagle-Gryphon games have. However, the miniatures are the most amazing component. Whether you get the pre-painted minis or unpainted, the detail is incredible, and I guarantee you won't find another miniatures game with characters quite like the Occulites and Luftles.
I really like almost everything about the game. The depth to the more complex scenarios is something to look forward to and helps repeated plays remain interesting for a very long time. I love the multi-use cards. Each card represents a selection of possible uses, including activating figures, determining attack dice, defense dice, special abilities, and even combat boosts. Cards are used for one of these features, making you really choose which card to play and when.
The innovative dice combat system is a fresh way to use dice in combat without feeling at the complete whim of the dice. I think out of all dice based combat systems I've played, this is my favorite. Playing cards determines the number of dice you roll for attacking or defending. Then each faction's attack or defense strength determines what values on the dice count as a hit or block. Once the dice are rolled, then a combat chart determines which side loses health. So if I'm attacking, and my card has an attack value of 5, that means I roll 5 dice. If my tribe's attack strength is 4 that means every die that is a 4 or less is a hit. The defense will do the same thing, but using their card's defense value to determine the number of dice to roll and their tribe's defense strength to derminccessful blocks. So let's say I play a card with an attack value of 5, plus a boost card of 2. That means I'll roll 7 dice. 4 of those have a value of 4 or less. The defender plays a defense card of 4, but has a defense strength of 5. Of the 4 dice rolled, 3 have a value of 5 or less. That means there was one successful hit. Consulting the combat resolution chart, that means the defender would lose one health. Had I rolled 6 hits or the defender had only rolled 2 blocks then the defender would have lost 2 health because my number of hits would have been double the number of blocks. It sounds complex, but once you've played it a bit it makes sense and adds a lot of depth to the decisions and strategy without feeling like you're a slave to dice results.
I really like almost everything about the game. The depth to the more complex scenarios is something to look forward to and helps repeated plays remain interesting for a very long time. I love the multi-use cards. Each card represents a selection of possible uses, including activating figures, determining attack dice, defense dice, special abilities, and even combat boosts. Cards are used for one of these features, making you really choose which card to play and when.
The innovative dice combat system is a fresh way to use dice in combat without feeling at the complete whim of the dice. I think out of all dice based combat systems I've played, this is my favorite. Playing cards determines the number of dice you roll for attacking or defending. Then each faction's attack or defense strength determines what values on the dice count as a hit or block. Once the dice are rolled, then a combat chart determines which side loses health. So if I'm attacking, and my card has an attack value of 5, that means I roll 5 dice. If my tribe's attack strength is 4 that means every die that is a 4 or less is a hit. The defense will do the same thing, but using their card's defense value to determine the number of dice to roll and their tribe's defense strength to derminccessful blocks. So let's say I play a card with an attack value of 5, plus a boost card of 2. That means I'll roll 7 dice. 4 of those have a value of 4 or less. The defender plays a defense card of 4, but has a defense strength of 5. Of the 4 dice rolled, 3 have a value of 5 or less. That means there was one successful hit. Consulting the combat resolution chart, that means the defender would lose one health. Had I rolled 6 hits or the defender had only rolled 2 blocks then the defender would have lost 2 health because my number of hits would have been double the number of blocks. It sounds complex, but once you've played it a bit it makes sense and adds a lot of depth to the decisions and strategy without feeling like you're a slave to dice results.
This game is very, very close to a Bloom game, however I think there are a few things that hold it back.
The price tag is going to be a huge turn off for most people. There are a lot of miniatures games, combat games, and other similar games available at a fraction of the cost. This game is great for what it is, but I'm not sure if the price is justified for anyone but the most serious gamers interested in this type of game. That said, I'm not sure there are a whole lot of people that are interested in this type of game. While the theme, mechanics, and experience all blend together very well, I think the theme is probably a mismatch for the game's intended audience. I think most people interested in this type of combat, skirmish, campaign game are either looking for military or Tolkienesque fantasy themes. The Occulites are interesting, but probably for a more niche audience.
I also wasn't happy with the tutorial scenario. It's a big hill to climb. Not so much because of any complexity; the tutorial does a great job of just introducing the core mechanics and other scenarios gradually add more complexity. However, the tutorial scenario ends up being a very long game. I played the initial scenario twice with different people and both times it took well over 2 hours. Part of that was for learning, but that should be expected in a tutorial scenario. I'd expect the initial scenario to be much faster than the other scenarios, not more than twice as long. Because of this, I've had a hard time getting this back to the table. I'm not interested in investing another 2-3 hours playing the tutorial again and those that I did play it with aren't interested in playing again because the tutorial overstayed its welcome.
Overall, Dawn: Rise of the Occulites is an amazingly ambitious game project. It's apparent in everything about the project that it's a labor of love from designer Ben Boersma and his partners at Eagle-Gryphon Games. Unfortunately the great mechanics, deep lore, and immersive scenarios are held back by a very small target audience and high price tag. I think if this were re-released and rethemed as generic military or standard fantasy it would be blowing up the Kickstarter hype train. A more streamlined tutorial that can be played in 30-45 minutes is a necessity, too. For now though, Dawn: Rise of the Occulites is an underrated gem. If any of this has piqued your interest, and the price doesn't scare you off, you won't be disappointed in the game. It won't be leaving my collection, even though I can't get it to the table as often as I'd like.
Did you like this review? Show your support: Support me on Patreon!Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter . And be sure to check out my games on Tabletop Generation.
GJJ Games Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends. Some of these games I own, some are owned by friends, some are borrowed, and some were provided by a publisher or designer for my honest feedback and evaluation. I make every attempt to be both honest and constructively critical in my reviews, and they are all my opinions. There are four types of reviews on GJJ Games: Full Reviews feature critical reviews based on a rubric and games receive a rating from 0 to 100. Quick Reviews and Kickstarter Previews are either shorter reviews of published games or detailed preview reviews of crowdfunding games that will receive a rating from 0 to 10 based on my impressions of the game. Buds, Blooms,and Thorns reviews are shorter reviews of either published or upcoming games that highlight three aspects of a game: Buds are parts of a game I look forward to exploring more, Blooms are outstanding features of a game, and Thorns are shortcomings of a game. Each BBT review game will receive an overall rating of Thorn, Bud, or Bloom.
Mouslings!
These are some Reaper Bones figures I bought just because I like them. The paint jobs aren't really anything fancy, but they work.
Monday, 23 March 2020
Rankings For The FIFA Esports Title.
Zuko Nomaqhiza (Curro Klerksdorp) has snatched the leadership of the official rankings. |
As South Africa's oldest and largest membership based organization for esports, MSSA has been consistently delivering championships for the various esports titles.
In fact, Mind Sports South Africa (MSSA) is the oldest national federation for esports in the world.
As a result, many esports athletes have earned Regional, Provincial, National, and Protea Colours for many esports titles especially for EA's FIFA efootball esports title.
Thus, even though the FIFA efootball esports title is not played at IESF's World Championships, MSSA shall still selects Protea Teams for the title, which, at worst, play in online test matches.
The competition during 2019 proved to be fiercely contested with Irvine Williams (HTS Sasolburg) ending up as the highest ranked player for 2019.
However in 2020 Zuko Nomaqhiza (Curro Klerksdorp) snatched the pole position at the Online School Championships by winning the championship. Zuko has therefore set himself up as the esports athlete to beat, and it is presumed that Zuko will maintain his winning ways.
The current South African rankings for EA's FIFA efootball esports title is as follows:
Pos | Name of Player | year | Club | Points |
1 | Zuko Nomaqhiza | 19 | Curro Klerksdorp | 156.8 |
2 | Matti Legae | 19 | North West University - Vaal | 153.2 |
3 | Govender, Blake | 20 | Oakhill School | 150.4 |
4 | Thabiso Rabolila | 19 | Curro Klerksdorp | 134.6 |
5 | Johnas Lorse | 19 | Oakhill School | 130.3 |
6 | Sunkar, Sash | 20 | Oakhill School | 126.6 |
7 | Kagiso Moagi | 19 | Curro Klerksdorp | 124.3 |
8 | Jenkin, Matt | 20 | Oakhill School | 122.9 |
9 | Wandile Khumalo | 19 | Northcliff High School | 122.9 |
10 | Gomba, Zukanye | 20 | Oakhill School | 120.2 |
11 | Mduduzi Msiza | 19 | North West University - Vaal | 120.2 |
12 | Realeboga Moyo | 19 | Curro Klerksdorp | 119.4 |
13 | Matlhogonolo Nthari | 19 | Curro Klerksdorp | 117.2 |
14 | Siyabonga Biyela | 19 | Empangeni High | 114.9 |
15 | Sebastian Nyaka | 19 | Empangeni High | 114.9 |
16 | Jodie-Ray Motala | 19 | Empangeni High | 114.9 |
17 | Lindokuhle Sithole | 19 | North West University - Vaal | 114.9 |
16 | Fileman Molaung | 19 | Fakkel School of Skills | 114.9 |
17 | Lesego Motlatsi | 19 | Fakkel School of Skills | 114.9 |
18 | Bokang Makune | 19 | AHS Sasolburg | 114.9 |
19 | Tshepo Nioroena | 19 | AHS Sasolburg | 114.9 |
20 | Neo Mankwe | 19 | Fakkel School of Skills | 114.9 |
21 | Aphiwe Mbata | 19 | HTS Sasolburg | 114.9 |
22 | Ryan Nyamucherara | 19 | Northcliff High School | 114.9 |
23 | Kyle Marry | 19 | Empangeni | 114.9 |
24 | Ruddy Wetou | 19 | AHS Sasolburg | 114.9 |
25 | Lehlohondo Motsie | 19 | North West University - Vaal | 114.9 |
26 | Ryan Nyamucherera | 19 | Northcliff High School | 114.9 |
27 | Donna Ntumba | 19 | NHHS | 114.9 |
28 | Zain Gamildien | 19 | NHHS | 114.9 |
29 | Lesego Mangare | 19 | AHS Sasolburg | 114.9 |
30 | Nkanyiso Masinga | 19 | Empangeni | 114.9 |
31 | Leoné Loftus | 19 | Fakkel School of Skills | 114.9 |
32 | Denver Abdullah | 19 | NorthSchool | 114.9 |
33 | Kanando Mbhele | 19 | AHS Sasolburg | 114.9 |
34 | Retabile Makgoe | 19 | AHS Sasolburg | 114.9 |
35 | Junior Phoswa | 19 | AHS Sasolburg | 114.9 |
36 | Bongikosi Lukhele | 18 | Ampified Rebellion | 114.9 |
37 | Devash Ishwarlall | 18 | eThekwini Regional | 114.9 |
38 | Dylan Motukana | 18 | North West University - Vaal | 114.9 |
39 | Dylan Mugadza | 18 | North West University - Vaal | 114.9 |
40 | Gao Masilo | 18 | Fakkel School of Skills | 114.9 |
41 | George Rautenbach | 18 | eThekwini Regional | 114.9 |
42 | Gordon McCormack | 18 | JCS Academy | 114.9 |
43 | Kalani, Sibo | 18 | Oakhill School | 114.9 |
44 | Lesego Direko | 18 | Fakkel School of Skills | 114.9 |
45 | Lesego Molatsi | 18 | Fakkel School of Skills | 114.9 |
46 | Mathew Brooks | 18 | Curro Klerksdorp | 114.9 |
47 | Mqandisi Dewa | 18 | North West University - Vaal | 114.9 |
48 | Nicholas James | 18 | eThekwini Regional | 114.9 |
49 | Noah Ngcobo | 18 | eThekwini Regional | 114.9 |
50 | Prishen Sookraj | 18 | eThekwini Regional | 114.9 |
51 | Rodney Nxumalo | 18 | eThekwini Regional | 114.9 |
52 | Sanveer Sookraj | 18 | eThekwini Regional | 114.9 |
53 | Shile Mqikela | 18 | eThekwini Regional | 114.9 |
54 | Suvhir Harrinarain | 18 | eThekwini Regional | 114.9 |
55 | Tetelo Hamese | 18 | North West University - Vaal | 114.9 |
56 | Thabo Maqubela | 18 | North West University - Vaal | 114.9 |
57 | Thapelo Sizani | 18 | North West University - Vaal | 114.9 |
58 | Thokozane Matimane | 18 | Fakkel School of Skills | 114.9 |
59 | Travis Baxter | 18 | eThekwini Regional | 114.9 |
60 | Tuni Mahlakwaane | 18 | North West University - Vaal | 114.9 |
61 | Yadish Nundhlall | 18 | eThekwini Regional | 114.9 |
62 | Tshepo Mamatela | 19 | Fakkel School of Skills | 114.9 |
63 | Zahir Sayed | 19 | eThekwini Regional | 114.9 |
64 | Itumeleng Molelle | 19 | AHS Sasolburg | 114.9 |
65 | Kristian Volek | 19 | Northcliff High School | 114.9 |
66 | Mikaail Damon | 19 | NHHS | 114.9 |
67 | Stefan Nortje | 19 | JCS Academy | 114.9 |
68 | Thapelo Lestaba | 19 | AHS Sasolburg | 114.9 |
69 | Zinel de Bruyn | 19 | JCS Academy | 114.9 |
70 | Sansthiran Naidoo | 19 | eThekwini Regional | 114.9 |
71 | Matt Jenkin | 19 | Oakhill School | 114.9 |
72 | Mpho Mkhize | 19 | NWU - Vaal | 114.9 |
73 | Mpume Mkonza | 19 | Maritzburg College | 114.9 |
74 | Thapelo Motloung | 19 | AHS Sasolburg | 114.9 |
75 | Sanele Khanyile | 19 | Empangeni High | 114.8 |
76 | Ethan Potgieter | 19 | NHHS | 114.6 |
77 | Henry Colin | 18 | Fakkel School of Skills | 114 |
78 | Khahliso Malape (18) | 18 | Fakkel School of Skills | 114 |
79 | Mpho Ntsala | 18 | Fakkel School of Skills | 114 |
80 | Nkangiso Masinga | 18 | Empangeni High | 114 |
81 | Wandile Khuzwayo | 19 | AHS Sasolburg | 113.7 |
82 | Oliphant, Muzi | 20 | Oakhill School | 113.6 |
83 | Karabelo Nxoza | 19 | AHS Sasolburg | 112.9 |
84 | Morena Velaphe | 19 | Fakkel School of Skills | 112.3 |
85 | Emrou Martin | 19 | NHHS | 111.8 |
86 | Joshua Donaldson | 20 | Northcliff High School | 111.8 |
87 | Nicholas Chihanga | 19 | Curro Klerksdorp | 111.3 |
88 | Irvine Williams | 19 | HTS Sasolburg | 111 |
89 | Franco Janse van Rensburg | 18 | JCS Academy | 111 |
90 | Dominic Gootse | 19 | AHS Sasolburg | 110.9 |
91 | Tehebo Motholo | 19 | AHS Sasolburg | 110.4 |
92 | Katleho Mofakeng | 19 | North West University - Vaal | 110.2 |
93 | Kamoheb Mofokeng | 19 | AHS Sasolburg | 110.2 |
94 | Mzwakhe Tshabalala | 19 | AHS Sasolburg | 110.2 |
95 | Fortune D'ntloilery | 18 | North West University - Vaal | 110 |
96 | Katleho Sidite | 19 | North West University - Vaal | 109.5 |
97 | Paul Minaar | 19 | ESBF | 108.5 |
98 | Nicholas Chihanga | 19 | Curro Klerksdorp | 108.1 |
99 | Thabiso Rabolila | 19 | Curro Klerksdorp | 107.5 |
100 | Rethabile Redebe | 19 | HTS Sasolburg | 107.4 |
101 | Andreas Photiou | 20 | Sasolburg High School | 107.3 |
102 | Lesego Tlhabanelo | 19 | AHS Sasolburg | 105.4 |
103 | Johan Swart | 19 | AHS Sasolburg | 105.3 |
104 | Katleho Moholo | 19 | AHS Sasolburg | 105.1 |
105 | Alexander Nel | 19 | NHHS | 104.7 |
106 | Irfaan Sabat | 19 | Empangeni | 104.5 |
107 | Ayanda Khumalo | 19 | Fakkel School of Skills | 104.5 |
108 | Joel Van Wyk | 19 | Merchiston | 104.2 |
109 | Lefa Matunda | 19 | Curro Klerksdorp | 104 |
110 | Limolo Nkadimene | 19 | Fakkel SoS | 103.7 |
111 | Abiel Thlpahyane | 19 | AHS Sasolburg | 102.5 |
112 | Joshua Lee | 19 | NHHS | 102 |
113 | Kopano Segoe | 19 | Curro Klerksdorp | 101.9 |
114 | Modal Mofokeng | 19 | Fakkel School of Skills | 101.9 |
115 | Siyabonga Biyela | 19 | Empangeni | 101.4 |
116 | Machete, Malcolm | 20 | Oakhill School | 100.8 |
117 | Nthando Phaketi | 19 | Fakkel School of Skills | 100.8 |
118 | Bianca van der Merwe | 19 | JCS Academy | 100.6 |
119 | Francois Viljoen | 19 | Oakhill School | 100.5 |
120 | Barands, Jesuan | 20 | Oakhill School | 99.3 |
121 | Nolo Mokhathi | 19 | NHHS | 97.1 |
122 | Robertson, Keon | 20 | Oakhill School | 97 |
123 | Jared Tyreese Pillay | 18 | eThekwini Regional | 96.8 |
124 | Sihe Hlotshwayo | 19 | Empangeni | 96.4 |
125 | Bakhusele Dweba | 18 | eThekwini Regional | 95.5 |
126 | Realebeboga Moyo | 19 | Curro Klerksdorp | 95.4 |
127 | Thabo Kgobe | 18 | Northcliff High School | 95 |
128 | Xavier Osborne | 20 | Northcliff High School | 95 |
129 | De Sousa, Fabio | 20 | Oakhill School | 95 |
130 | Lehloma Moloi | 19 | Sasolburg High School | 95 |
131 | Matimu Ndlovu | 19 | Hyde Park High | 95 |
132 | Thubang Roberts | 19 | North West University - Vaal | 94.7 |
133 | Anopa Manyengavana | 19 | Northcliff High School | 94.5 |
134 | Jaden Pillay | 18 | eThekwini Regional | 93.5 |
135 | Dylan Nagel | 19 | NHHS | 92.5 |
136 | Retabile Radebe | 19 | HTS Sasolburg | 90.6 |
137 | Angelo Ritumalta | 19 | NHHS | 90.5 |
138 | Kopano Segoe | 19 | Curro Klerksdorp | 90.4 |
139 | Ntsika Rolinyati | 19 | AHS Sasolburg | 90.3 |
140 | Irfaan Sabet | 18 | Empangeni High | 90 |
141 | Ndlovu, Bongi | 18 | Oaks_eSports | 90 |
142 | Kopano Masego | 18 | Curro Klerksdorp | 89.2 |
143 | Thabiso Ranape | 19 | NHHS | 88.4 |
144 | Dimpho Mosala | 19 | Curro Klerksdorp | 88.2 |
145 | Lesedi Motale | 18 | Curro Klerksdorp | 86 |
146 | Thabo Ngubane | 18 | eThekwini Regional | 84.6 |
147 | Mtonyo, Francis | 20 | Oakhill School | 83.8 |
148 | Umar Onafuwa | 18 | Curro Klerksdorp | 79.4 |
149 | Zakhele Ngcobo | 18 | eThekwini Regional | 77 |
150 | Ru-Landie Kilian | 18 | Affies Sasolburg | 75 |
Also read:
- Selecting the national Protea teams for Mind Sports South Africa.
- The road to Eilat
- IESF announces first three titles for 12th World Championships
- Esports: MSSA's 24th Western Cape Provincial Championships - 28 and 29 March 2020.
- Board gaming: MSSA's 23rd Western Cape Championships - 23 & 24 March 2019
- Rankings: Clash Royale rankings
- Rankings: DotA 2 rankings
- Rankings: First in Battle, first in rankings. (Paladins)
- Rankings: League of Legends rankings.
- Rankings: PRO EVOLUTION SOCCER (PES) rankings
- Rankings: Street Fighter V rankingsRankings: Tekken 7 rankings
- Video on NWU sponsorship.
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