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Monday, 23 March 2020

Rankings For The FIFA Esports Title.

Image may contain: 1 person, smiling, standing
Zuko Nomaqhiza (Curro Klerksdorp) has snatched the leadership of the official rankings.
The rush is on to see just who will qualify for Mind Sports South Africa's (MSSA's) 2020 National Team Trials.

As South Africa's oldest and largest membership based organization for esports, MSSA has been consistently delivering championships for the various esports titles.

In fact, Mind Sports South Africa (MSSA) is the oldest national federation for esports in the world.

As a result, many esports athletes have earned Regional, Provincial, National, and Protea Colours for many esports titles  especially for EA's FIFA efootball esports title.


Thus, even though the FIFA efootball esports title is not played at IESF's World Championships, MSSA shall still selects Protea Teams for the title, which, at worst, play in online test matches.

The competition during 2019 proved to be fiercely contested with 
Irvine Williams (HTS Sasolburg) ending up as the highest ranked player for 2019.

However in 2020 
Zuko Nomaqhiza (Curro Klerksdorp) snatched the pole position at the Online School Championships by winning the championship. Zuko has therefore set himself up as the esports athlete to beat, and it is presumed that Zuko will maintain his winning ways.

The current South African rankings for 
EA's FIFA efootball esports title is as follows:


PosName of PlayeryearClubPoints
1Zuko Nomaqhiza19Curro Klerksdorp156.8
2Matti Legae19North West University - Vaal153.2
3Govender, Blake20Oakhill School150.4
4Thabiso Rabolila19Curro Klerksdorp134.6
5Johnas Lorse19Oakhill School130.3
6Sunkar, Sash20Oakhill School126.6
7Kagiso Moagi19Curro Klerksdorp124.3
8Jenkin, Matt20Oakhill School122.9
9Wandile Khumalo19Northcliff High School122.9
10Gomba, Zukanye20Oakhill School120.2
11Mduduzi Msiza19North West University - Vaal120.2
12Realeboga Moyo19Curro Klerksdorp119.4
13Matlhogonolo Nthari19Curro Klerksdorp117.2
14Siyabonga Biyela19Empangeni High114.9
15Sebastian Nyaka19Empangeni High114.9
16Jodie-Ray Motala19Empangeni High114.9
17Lindokuhle Sithole19North West University - Vaal114.9
16Fileman Molaung19Fakkel School of Skills114.9
17Lesego Motlatsi19Fakkel School of Skills114.9
18Bokang Makune19AHS Sasolburg114.9
19Tshepo Nioroena19AHS Sasolburg114.9
20Neo Mankwe19Fakkel School of Skills114.9
21Aphiwe Mbata19HTS Sasolburg114.9
22Ryan Nyamucherara19Northcliff High School114.9
23Kyle Marry19Empangeni114.9
24Ruddy Wetou19AHS Sasolburg114.9
25Lehlohondo Motsie19North West University - Vaal114.9
26Ryan Nyamucherera19Northcliff High School114.9
27Donna Ntumba19NHHS114.9
28Zain Gamildien19NHHS114.9
29Lesego Mangare19AHS Sasolburg114.9
30Nkanyiso Masinga19Empangeni114.9
31Leoné Loftus19Fakkel School of Skills114.9
32Denver Abdullah19NorthSchool114.9
33Kanando Mbhele19AHS Sasolburg114.9
34Retabile Makgoe19AHS Sasolburg114.9
35Junior Phoswa19AHS Sasolburg114.9
36Bongikosi Lukhele18Ampified Rebellion114.9
37Devash Ishwarlall18eThekwini Regional114.9
38Dylan Motukana18North West University - Vaal114.9
39Dylan Mugadza18North West University - Vaal114.9
40Gao Masilo18Fakkel School of Skills114.9
41George Rautenbach18eThekwini Regional114.9
42Gordon McCormack18JCS Academy114.9
43Kalani, Sibo18Oakhill School114.9
44Lesego Direko18Fakkel School of Skills114.9
45Lesego Molatsi18Fakkel School of Skills114.9
46Mathew Brooks18Curro Klerksdorp114.9
47Mqandisi Dewa18North West University - Vaal114.9
48Nicholas James18eThekwini Regional114.9
49Noah Ngcobo18eThekwini Regional114.9
50Prishen Sookraj18eThekwini Regional114.9
51Rodney Nxumalo18eThekwini Regional114.9
52Sanveer Sookraj18eThekwini Regional114.9
53Shile Mqikela18eThekwini Regional114.9
54Suvhir Harrinarain18eThekwini Regional114.9
55Tetelo Hamese18North West University - Vaal114.9
56Thabo Maqubela18North West University - Vaal114.9
57Thapelo Sizani18North West University - Vaal114.9
58Thokozane Matimane18Fakkel School of Skills114.9
59Travis Baxter18eThekwini Regional114.9
60Tuni Mahlakwaane18North West University - Vaal114.9
61Yadish Nundhlall18eThekwini Regional114.9
62Tshepo Mamatela19Fakkel School of Skills114.9
63Zahir Sayed19eThekwini Regional114.9
64Itumeleng Molelle19AHS Sasolburg114.9
65Kristian Volek19Northcliff High School114.9
66Mikaail Damon19NHHS114.9
67Stefan Nortje19JCS Academy114.9
68Thapelo Lestaba19AHS Sasolburg114.9
69Zinel de Bruyn19JCS Academy114.9
70Sansthiran Naidoo19eThekwini Regional114.9
71Matt Jenkin19Oakhill School114.9
72Mpho Mkhize19NWU - Vaal114.9
73Mpume Mkonza19Maritzburg College114.9
74Thapelo Motloung19AHS Sasolburg114.9
75Sanele Khanyile19Empangeni High114.8
76Ethan Potgieter19NHHS114.6
77Henry Colin18Fakkel School of Skills114
78Khahliso Malape (18)18Fakkel School of Skills114
79Mpho Ntsala18Fakkel School of Skills114
80Nkangiso Masinga18Empangeni High114
81Wandile Khuzwayo19AHS Sasolburg113.7
82Oliphant, Muzi20Oakhill School113.6
83Karabelo Nxoza19AHS Sasolburg112.9
84Morena Velaphe19Fakkel School of Skills112.3
85Emrou Martin19NHHS111.8
86Joshua Donaldson20Northcliff High School111.8
87Nicholas Chihanga19Curro Klerksdorp111.3
88Irvine Williams19HTS Sasolburg111
89Franco Janse van Rensburg18JCS Academy111
90Dominic Gootse19AHS Sasolburg110.9
91Tehebo Motholo19AHS Sasolburg110.4
92Katleho Mofakeng19North West University - Vaal110.2
93Kamoheb Mofokeng19AHS Sasolburg110.2
94Mzwakhe Tshabalala19AHS Sasolburg110.2
95Fortune D'ntloilery18North West University - Vaal110
96Katleho Sidite19North West University - Vaal109.5
97Paul Minaar19ESBF108.5
98Nicholas Chihanga19Curro Klerksdorp108.1
99Thabiso Rabolila19Curro Klerksdorp107.5
100Rethabile Redebe19HTS Sasolburg107.4
101Andreas Photiou20Sasolburg High School107.3
102Lesego Tlhabanelo19AHS Sasolburg105.4
103Johan Swart19AHS Sasolburg105.3
104Katleho Moholo19AHS Sasolburg105.1
105Alexander Nel19NHHS104.7
106Irfaan Sabat19Empangeni104.5
107Ayanda Khumalo19Fakkel School of Skills104.5
108Joel Van Wyk19Merchiston104.2
109Lefa Matunda19Curro Klerksdorp104
110Limolo Nkadimene19Fakkel SoS103.7
111Abiel Thlpahyane19AHS Sasolburg102.5
112Joshua Lee19NHHS102
113Kopano Segoe19Curro Klerksdorp101.9
114Modal Mofokeng19Fakkel School of Skills101.9
115Siyabonga Biyela19Empangeni101.4
116Machete, Malcolm20Oakhill School100.8
117Nthando Phaketi19Fakkel School of Skills100.8
118Bianca van der Merwe19JCS Academy100.6
119Francois Viljoen19Oakhill School100.5
120Barands, Jesuan20Oakhill School99.3
121Nolo Mokhathi19NHHS97.1
122Robertson, Keon20Oakhill School97
123Jared Tyreese Pillay18eThekwini Regional96.8
124Sihe Hlotshwayo19Empangeni96.4
125Bakhusele Dweba18eThekwini Regional95.5
126Realebeboga Moyo19Curro Klerksdorp95.4
127Thabo Kgobe18Northcliff High School95
128Xavier Osborne20Northcliff High School95
129De Sousa, Fabio20Oakhill School95
130Lehloma Moloi19Sasolburg High School95
131Matimu Ndlovu19Hyde Park High95
132Thubang Roberts19North West University - Vaal94.7
133Anopa Manyengavana19Northcliff High School94.5
134Jaden Pillay18eThekwini Regional93.5
135Dylan Nagel19NHHS92.5
136Retabile Radebe19HTS Sasolburg90.6
137Angelo Ritumalta19NHHS90.5
138Kopano Segoe19Curro Klerksdorp90.4
139Ntsika Rolinyati19AHS Sasolburg90.3
140Irfaan Sabet18Empangeni High90
141Ndlovu, Bongi18Oaks_eSports90
142Kopano Masego18Curro Klerksdorp89.2
143Thabiso Ranape19NHHS88.4
144Dimpho Mosala19Curro Klerksdorp88.2
145Lesedi Motale18Curro Klerksdorp86
146Thabo Ngubane18eThekwini Regional84.6
147Mtonyo, Francis20Oakhill School83.8
148Umar Onafuwa18Curro Klerksdorp79.4
149Zakhele Ngcobo18eThekwini Regional77
150Ru-Landie Kilian18Affies Sasolburg75

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Friday, 20 March 2020

Bimonthly Progress Report For My Twitch Channel, FuzzyJCats, Dec 25 Through March 1

Twitch Channel FuzzyJCats

This is a much overdue monthly report! I've also decided to make it easier to remember by writing the report on the first day of the month, so progress will be discussed up through today, March 1.

Also, as I'm only streaming 2 times/week, I've decided to make these bimonthly progress reports as not much change occurs in only 8 streams.

Since Christmas, I have improved in terms of being able to multi-task without any preparation almost as smoothly as when I'm fully prepared, that is being in good health and having exercised before streaming! I recall when I first started streaming, I was flustered and struggled whenever anything goes awry, and my resilience in streaming has improved over the months of practice.

Therefore, I can stream more spontaneously, and as a result, I streamed after work yesterday, when I tend to be completely brain dead, and it wasn't a bad performance!

I felt that by streaming after work and having my days off to do whatever I need or want to do, it will improve my lifestyle. The issue with work is that I dread having to get up and being tied to a schedule as well as paperwork. But if I have streaming to look forward to, it would make me look just a little bit forward to work, rather than having that sinking feeling.

It's more ideal to be able to live in the moment and enjoy the day off before work, but that's easier said than done. Instead, I think about how I have to get up and be rushed to go to work, which gives me a sense of dread. I'm the type of person who likes to do chores and responsibilities in a relaxed manner (again, something that I have to work on).

While getting to the ideal state of being able to live in the moment, and not being so non-plussed about being rushed to a schedule, I think streaming after work can help with not feeling as much dread, since again, it will be something that I look forward to.

I believe I have gotten over my issues with viewer numbers. Tired of having the post-it blocking my viewer numbers on screen, as it blocks the game, I decided to take off the post-it. The fact that I don't even notice the red viewer numbers flashing means that I'm immune to feeling one way or the other by these numbers!

However, there are times when I feel a little demoralized when I see that my Wed viewer counts aren't as high as my Sun numbers, and noticing that my average concurrent viewers over the months haven't really increased, but remained stable at around 10.

Even so, I believe that not caring about the viewer numbers while live shows progress and also helps with gameplay as I can see the more of the game.

The other thing that came up as an improvement is that in the past, I streamed because it forced me to exercise - but now I no longer need to exercise before streaming. Furthermore, before I came down with current bronchitis, there were quite a few days when I exercised when I didn't have to stream! Now that I no longer need streaming to force me to exercise, the only reason for me to stream is if and only if I find it fun!

I believe I was burned out at one point and decided to stop Twitch completely since I got deeply involved in a niche Japanese RPG game, Atelier Sophie. During that time, I was thinking, wouldn't it be nice if I can spend more time playing video games with complete focus and immersion on my days off than having to stream!

However, I then felt guilt that if I stopped streaming altogether, it'll be unfair to my viewers who subscribed to me - they're paying monthly fees to watch me - and I feel that I need to give them their money's worth.

Whenever I have to do something out of duty and responsibility, it tends to be a wet blanket. I don't know what changed and made me find streaming a joy again - perhaps it was taking off a week due to getting chest cold - because streaming the past 2 days in a row was a joy!

In other words, anytime I feel that streaming is a burden and an obligation, that will be a sign to me to take some time off - hopefully I can stream a couple of more times just to give the community a heads up that I'm going to take a break. 

When I was caring about viewer numbers, however, I joined stream teams and found out that they tend to have extreme favoritism, where members who may not support but are friends reap all the viewer numbers. I've noticed quite a few members who support the leaders of these stream teams through buying and gifting subs, bits, and donations, yet had low concurrent viewers. On the flip side, those who are friends (despite not supporting at all) had very large numbers, despite the quality of streams between the two groups being more or less the same.

As a result, I stopped making these stream teams my main team. Fortunately, I'm not going to fall for these stream teams anymore since I'm more or less able to not care about my viewer numbers as evidenced by no longer needing post-it to block these numbers during broadcast.

I still need to work on habits such as making a cluck sound at times when I complete a thought, and again decreasing filler words. Making sure my eyes go back and forth from game to chat has not come naturally by any means. There're still quite a few times when I get so enthralled in the game that I forget to look at chat, or I get too involved in chat, that gameplay comes to a grinding halt.

Progress made:
  • Being able to change my schedule after work to improve quality of life - I can multi-task almost as well even if I'm not in perfect condition thanks to months of streaming practice.
  • Streaming is no longer a "crutch" to force myself to exercise as I no longer need to exercise before streaming, AND I was exercising on days when I wasn't streaming.
  • Therefore, only reasons for streaming are for fun and obligation to paid subscribers.
  • Recognizing if I feel burnout, taking time off is a must!
  • No longer caring about seeing viewer numbers while streaming, no longer needing to block off screen with post-its, so gaming is easier and more pleasant with greater visiblity.
  • Recognizing stream teams to gain followers don't work - no longer buying into stream teams that promise increased viewer numbers, but end up showing extreme favoritism.
Improvements to be made:
  • The usual being able to chat and gameplay at same time (this is not habit yet).
  • Decreasing filler words and vocal "tics".
  • Continuing to not care at all about numbers.

Thursday, 19 March 2020

Movie Reviews: Mission Impossible: Fallout, Ant-Man And The Wasp, Jurassic World: Fallen Kingdom, The Incredibles 2, Breathe, Midnight Sun

See all of my movie reviews.

Mission Impossible: Fallout - A very good, but not great, entry in this franchise.

MI's plots are generally unimportant: a bunch of people want to kill a bunch of people, MI agents are the only ones who can stop them, but there are traitors in the CIA who are secretly working against them together with the bad guys. Lots of tropes: cool gadgets, deceptively getting suspects to talk, impersonating bad guys using fake masks, plans gone awry, Tom Cruise dangling off of something high, and last second triumphs.

This movie has a few things going for it that its competition franchises (MCU, DCU, James Bond, Fast and Furious, Transformers, Jurassic Park) don't. One is Tom Cruise, who is a great actor and action hero ONLY when he isn't carrying the entire movie. MI has a nice cast of characters that provide relief from endless shots of Tom running, dangling, and jumping. Another is that they manage to keep coming up with tense situations and action sequences that are at least plausible and thus captivating. And that Tom  does his own stunts and the CGI is minimal, which makes the action sequences more engaging and less like watching cool effects on a computer. Tom doing things while skydiving is really Tom Cruise skydiving, which is pretty cool. Mostly, it's that they take some time to give Tom, at least, some real personality, so that he makes different choices based on conflicting targets of loyalty.

The last one is important, and while MI:F includes this, it doesn't include it nearly enough. They keep trying to muscle in more action sequences and less character time. This may make Marvel fans happy but only makes the movie less engaging and more exhausting. The movie too often jumped from action sequence to action sequence without a breath, which left me just a bit numb. I'm sure there are people who like this; who would complain, in fact, if there were more character sequences. So it's just my opinion. These people also tend to overlook little problems, like how certain people deceive other people when these deceivers are under careful, continuous observation, how certain people could possibly know to be in certain places at certain times to meet certain other people when these other people are doing things purely randomly, and and how certain people would surely have to go through a number of checks before getting to where they got to. I guess I am not supposed to notice those things.

Anyway, I enjoyed it. Not as much as 1 or 4, but more then 5 (I didn't see 2 or 3).

Ant-Man and the Wasp - Marvel, yippee. I never actually made it through Ant-Man because it was formulaic and boring. Perhaps the only thing going for it was that at least the fate of the universe wasn't at stake, which was a nice change.

I'm kind of at a loss as to why I found this one more enjoyable. Not exactly a good movie, but better. The ending was poorly executed, and really the science doesn't make any sense. I'm happy that the fate of the world isn't at stake - just one woman. And I'm happy that the main "bad guy" is someone who has a compelling motivation and who isn't bad at all, just trying to survive.

I guess dispensing with a lot of the back-story helped, as did allowing us to see all of the many ways that shrinking/expanding can be used in a fight. Its lack of ambition made it feel less pretentious and thus easier to accept. It felt like a pretty good television episode. So it was okay.

Jurassic World: Fallen Kingdom - The first one (Jurassic Park) was a classic; the last one (Jurassic World) was okay, but the characters were so flat as to make it feel like a Marvel movie. This one is about the same as the last one, but the plot is dumber and even less original. They need to either let the dinosaurs die or rescue them to some other island, and by the way, someone wants to steal some of the dinosaurs and by the way, someone wants to sell them as military weapons (somehow). It sounds familiar because it is.

Same kinds of bad guys doing the same kinds of bad things; yadda yadda. The characters from the last movie are a little different, but just as flat. It's hard to care.

The Incredibles 2 - The first was a great movie, marrying Disney with superheroes with some actual adult themes that didn't talk down to kids. This one is even more so. It starts exactly where the last one left off, only they have to deal with the consequences of the damage caused to the city after they stop the first bad guy (exactly like Captain America: Civil War). In order to solve their PR problem, they decide that Elastigirl (rather than the less PR-worthy Mr Incredible) be sent out to do some careful superhero work, which leaves Mr Incredible alone at home with the kids and their new baby of wildly unknown superpowers.

Cue a little male resentment and a touch of 1950s role reversal comedy, but really not too much. Elastigirl really is a superhero as well as a mom, and she does it well, and Mr Incredible proves that every stay-at-home parent is a superhero in his or her own way. Of course, eventually everything has to come to a head.

The plot is good and thought-provoking, but still full of humor and great action. Of course, it's beautifully rendered and well voiced. A worthy sequel to the original.

Breathe - The true story of a British flyboy who becomes paralyzed by polio while in Kenya in the 1950s. He is ready to die, but his wife won't let him and he goes on to travel home, leave the hospital (which never happened back then) and eventually design the first wheelchair with a respirator. His work (and his good friend the engineer) went on to improve the life of thousands of people in similar condition.

It's wrapped up in beautiful scenery and costuming and a true-life love story. It was interesting to watch, although I guess they glossed over some of the less palatable parts of taking care of a paralyzed person. Meanwhile, some parts of the movie went on longer than they should have, such as the entire last half hour where he decides he has finally lived long enough; these parts could have been shorter. I loved and was even surprised by, the scenes in Spain.

Worth watching, although I wouldn't go out of my way to see it.

Midnight Sun - This is a pretty terrible movie from nearly every perspective. It is about a girl with xeroderma pigmentosum.

In real life, this is a non-curable condition whose sufferers tend to sunburn or blister after small exposures to sunlight and who are therefore extremely vulnerable to skin cancer. People with this condition are visibly distinguishable as such, having typically found out about their condition the hard way. They may have special glass in their house windows, but they can go out in daylight with a lot of clothing and extra caution.

In movie life, the girl has movie-perfect skin and never goes outside during daylight. Furthermore, the moment she is exposed to a few seconds of sunlight she develops a brain condition that begins causing her death.

If that wasn't enough of a problem, just let the anemic characters and the predictable, manipulative, and poorly scripted and acted plot do the rest. And, of course, she is going to "hide" her condition from the first (and last) boy she goes out with, because we never get enough of that kind of thing from sitcoms.

Suzy Cube, Available NOW!

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
The wait is finally over! Suzy Cube is now available! I want to take this opportunity to extend my most sincere thanks to everyone who helped make this possible.
Read more »

People Behind The Meeples - Episode 207: Jeremiah Donaldson

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Jeremiah Donaldson
Email:jerry@ephiroll.com
Location:London, Ky
Day Job:Was in call centers the last 5 years, but that's bad for my health and I'm in the process of switching things up.
Designing:Five to ten years.
Webpage:http://www.ephiroll.com
Blog:http://ephiroll.com/wordpress/
Facebook:Ephiroll Productions
YouTube:Jeremiah Donaldson
Other:https://ello.co/ephiroll
Find my games at:Everything is on Amazon, my card games are also on The Game Crafter, and my RPG stuff is on DriveThruRPG.
Today's Interview is with:

Jeremiah Donaldson
Interviewed on: 8/17/2019

Jeremiah Donaldson is a designer and author from London, but Kentucky, not the UK. He's written several sci-fi and horror stories and designs games set in the worlds he's created for those stories. Read on to learn more about Jeremiah and the projects he's working on.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Five to ten years.

Why did you start designing tabletop games?
It's an extension of my writing.

What game or games are you currently working on?
Death Derby expansion stuff (combat racing game), Post-apocalyptic Escapades (a 18+ RPG game), and Full Moon Tech (a capture type game in which rival biotech companies try to capture the most werewolf DNA before the government).

Have you designed any games that have been published?
Death Derby and The Disturbance Timeline RPG with its two modules.

What is your day job?
Was in call centers the last 5 years, but that's bad for my health and I'm in the process of switching things up.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Home.

Who do you normally game with?
Friends and family.

If you were to invite a few friends together for game night tonight, what games would you play?
It'd probably be up to them and it'd probably be Death Derby.

And what snacks would you eat?
Doritos.

Do you like to have music playing while you play games? If so, what kind?
Industrial Rock stuff (like Powerman 5k) and/or Industrial Techno (like Phosgore).

What's your favorite FLGS?
Don't have one.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
My current favorite is my game Death Derby, there's not been repeat race in nearly 500 hours of playtime. Yahtzee. You Are the Maniac.

What is your favorite game mechanic? How about your least favorite?
No favorites, I just do what needs to be done to do what I want something to do and then to smooth it out.

What's your favorite game that you just can't ever seem to get to the table?
Any old Shadowrun tabletop game.

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Card Games, RPG Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I'm a writer, so the theme is always first. Furthermore, my main card games are an expansion of my RPG. Death Derby is the vehicle combat section pulled out and made into a game and Post-apocalyptic Escapades is a super stripped down version of the RPG itself.

Have you ever entered or won a game design competition?
No.

Do you have a current favorite game designer or idol?
Sid Meier

Where or when or how do you get your inspiration or come up with your best ideas?
Everywhere, but I also have a sandbox SF world that covers the next 2k years of human history that my SF and most the game stuff is set on.

How do you go about playtesting your games?
Extensively.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Alone. Anything I need done is essentially contracted out as needed. Some playtesters also double as actors and cameramen, etc.

What do you feel is your biggest challenge as a game designer?
Marketing, but that's more on the publishing side.

If you could design a game within any IP, what would it be?
Arcanum: Of Steamworks and Magick Obscure

What do you wish someone had told you a long time ago about designing games?
Try it out sooner.

What advice would you like to share about designing games?
Playtest, playtest, and playtest. Then when you think you've playtested enough, playtest some more.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Death Derby and The Disturbance Timeline RPG
Games that will soon be published are: Death Derby: Nature's Rage expansion
Games I feel are in the final development and tweaking stage are: Death Derby: High Octane
Games that I'm playtesting are: Post-apocalyptic Escapades
Games that are in the early stages of development and beta testing are: PA Escapades expansions: Mad Mansion and Escape from Xan
And games that are still in the very early idea phase are: Full Moon Tech, along with a few others: Scavenger Lords that stalled before Alpha, Post-apocalyptic Arena that failed initial playtests and was reworked into PA Escapades, and a serial killer capture game that was a collaboration which stalled a short ways into playtesting and inspired Full Moon Tech.

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
The Game Crafter, the majority of FB groups are swamped with beginner questions and too noisy for real work.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Both. Pepsi. VHS.

What hobbies do you have besides tabletop games?
Writing, gardening, and taking care of my place.

What is something you learned in the last week?
That all the call centers in my town have bad air and I have to find another line of business to pay the bills.

Favorite type of music? Books? Movies?
Industrial. Non-fiction science and history. The ones not many others like like American History X and Fight Club.

What was the last book you read?
Several stories out of Stephen King's Everything's Eventual.

Do you play any musical instruments?
I wish.

Tell us something about yourself that you think might surprise people.
I'm going to try making my 1/2 acre of property self sufficient.

Tell us about something crazy that you once did.
I chased my married friend's husband out the door on break to apologize and risk a punch in the jaw to keep anyone involved from losing a job.

Biggest accident that turned out awesome?
I got a horrible infection in my left leg that cost me a job, but the job I went to is where I met a friend that helped me a great deal.

Who is your idol?
Neil Degrasse Tyson

What would you do if you had a time machine?
Probably run back and forth in time like I was on a road trip.

Are you an extrovert or introvert?
Introvert with short periods of extroversion.

If you could be any superhero, which one would you be?
Tony Stark

Have any pets?
Cats

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I think any game has a chance, which is why I want to make a couple stand alone card games, and the more those games teach as far as strategy goes, the more useful they'd be to anyone that finds them. Nothing would be wiped out though. Everything comes back around after enough time just like bell bottoms.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I hope the interview thing doesn't bug out this far in. :)




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

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Monday, 16 March 2020

Suzy Cube Update: April 13, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
Sorry, everybody, but this week's update is pretty tiny.
Read more »

Sunday, 15 March 2020

Making Monsters Different - An Example Of Invisibility

Different invisibility/blinking mechanic that I've used, instead of just a modifier to hit roll

Advanced Dungeons & Dragons presents a great many monsters who can have some really cool effects, but at the end, a lot of those effects get folded into simple "reduce to-hit by x" and it's done. Players know that the creature will be harder to hit, but that's it...

What if we made took this idea of an invisible/shadowy monster that's hard to hit, but rewards players who use tactics to overcome it's special ability?

In simple, what I'm proposing is doing away with the straight -4 penalty for hitting invisible/shadowy figures. Creatures get two ACs - one when they're "invisible" and the second when their location has been pinpointed. Let's take a shadow as our example - they'll have AC2 when invisible, AC7 when PCs know where it's at.

At first, invisibility is just that, it can't be seen. In the case of the shadow, depending on light, I might rule, depending on what players are doing, that they catch glimpses of "something wrong" in the direction they're looking, if they're looking at the shadow. Or they catch glimpses of movement, but nothing is there.

So the PCs would be groping around and striking out. As the DM, I'm keeping track of where the creature is at. I will let the PCs roll to hit, but for those that aren't within melee range of the creature, they "miss" and will do so automatically, but I don't tell them any different. Just that they missed.

For PCs that are within melee range, they are rolling to hit against the harder AC, so in this case vs. AC2 for the shadow. They hit!

Now the PCs have an idea of where this thing is. As long as the PCs are within melee range of the creature, it can be pinpointed and it's AC drops down to 7. So life is good, right? Well, not necessarily.

Let's say all the PCs miss in combat - I'm going to rule that they've no longer pinpointed the creature and now its AC is back up to AC2! It's managed to avoid being hit and seen, so it has a chance to slip away again! At this point, since they've not pinpointed it, it could even flee without penalty, though the PCs could hit vs. AC2.

So why would I do this? To me, an approach like this makes fighting an invisible creature more interactive, more mysterious and potentially more exciting. Rather than a boring -4 to hit, this allows the PCs to use circling and trapping tactics. If the PCs did circle the creature while it was pinpointed, then I would not allow it to slip away. It might go back to the AC2, but it's surrounded - nowhere to run!

This also requires a bit more interactivity with the players. They can just attack the darkness, but I as DM know where this thing is. If they're within melee range, I describe an effect (shifting shadows, distortions in the light) that lefts them know they're close. Attacking blindly? Not seeing the effect.

Once they hit, then they see blood/wounds/effects which allows them and others to hit better. The creature is obviously trying to get back to being hidden! So... if everyone misses that round, they're not able to see it as well, and next round it may slip away!

These are the kinds of small things I like to add to make the game more interesting. The players don't need to know the mechanics in shifts in AC (unless they ask), but they do see the effects. I find doing things like this makes monsters... mysterious. Unpredictable.

I've also earned the players' trust that I'm fair and always give them a path to success while also giving them an obstacle to overcome. Tactics helps with this type of monster (one person hits, rest form a kill box. Now it's trapped....)

Also, I'm using Descending AC, but you can modify Ascending AC in similar fashion, going from hard to hit, to easy to hit, once the creature is pinpointed.

What do you think? Do you use certain effects and different takes on mechanics to achieve an effect that makes the monsters more interesting?

Thursday, 5 March 2020

Final Fantasy 6 Review

From Guest blogger Helen Davis

Final Fantasy 6, or known as 3 in North America, is one of the greatest RPGs of all time. It  certainly ranks high on the nostalgia factor, and many iconic moments in Final Fantasy history are portrayed in this game. An unforgettable cast of characters, top-notch graphics for the time, a stunning soundtrack and an intriguing storyline keep the player hooked till the very end.  How does it hold up from a Christian perspective?



Very well, actually.  Though there are some moments that are questionable, mainly that one of the final bosses is based on the Virgin Mary, the plot throughout the game more than makes up for it.  Unlike FF9, which views souls as recyclable and life as meaningless, FF6 seems to incorporate more of the biblical worldview, or at least, not anti-biblical. Many of the characters face losses but deal with them in ways that are more consistent with Scripture—Locke feels remorse over the death of his first love, Rachel, believing he couldn't protect her.   He resolves his guilt at the end and decides to move onto his new love. Cyan loses his wife and child and is nearly destroyed, but receives his courage back, believing he must move on and leave the past in the past.  He later becomes a powerful asset to the party, although the Dreamscape sequence in the World of Ruin with Cyan is somewhat creepy. Celes tries to commit suicide after the loss of her only family member, but regains her courage and gathers the party back together.  Though the reason why she should not commit suicide is not addressed, the fact that she is able to recover, move on, and reunite the party shows why we should not. 


The star of the show, though, I feel is Terra. Terra is, in many ways, quite similar to Christ. First of all, her Japanese name, Tina, is actually a shortening of Christina, a feminine form of Christ's name. She is also half human and half esper, and bridges the gap between them, much like Jesus bridges the gap between God and man.  Terra also desires to learn what love is, and finds it not in a carnal way, but in protecting the children in Mobliz. Terra is also unjustly accused and persecuted during the course of the game. At the end, Terra even offers to sacrifice herelf for the party, but remains on earth as a human, in a somewhat interesting parallel to Christ's resurrection. 

Those who begrudge Final Fantasy females such as Aeris and Rinoa should look to Terra and Celes. Both women are strong female protagonists that overcome personal and exterior difficulties to emerge as leaders, Terra in the first half and Celes in the second.  Both are amazing women that complement each other and even form a friendship.

Kefka is also an interesting counterpart to Satan. Saying he wants to destroy all and create a monument to nonexistence is exactly what Satan wishes to do—in Jesus's words 'the thief comes but to steal, kill and destroy.' What words better sum up Kefka Palazzo?  The first scene of him shows him 'destroying' Terra's innocence and ordering her to 'kill kill kill!' The second scene has Kefka 'stealing' General Leo's authority over the Doman mission, killing many with poision, and 'destroying' Cyan's life. His horrors do not end here, as in the interlude on the Floating Continent, Kefka commands the warring triad to strike down Emperor Gestahl so Kefka can rule- an allegory to Satan trying to usurp God. Kefka is later known as destruction and seems to be completely evil with no redeeming qualities, unlike villians such as Golbez or Sephiroth, who at least showed remorse or motive.

The end of the game shows the cast finding joy in spite of the fact the world is nearly dead. Terra has found love. Locke and Celes have found each other. Cyan carries his family inside of him. Gau has his friends. Sabin and Edgar have each other. Setzer has his dream After threatening to destroy  all their dreams and hopes, Terra counters that life continues and that it's not the end result of life that matters, but the day to day joys of life and love. 

Is FF6 perfect? No. But in comparison to the poison of FF7's recyclable souls and FF9's 'our memories live on', it's a breath of fresh air. Highly recommended.